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On August 18 2006 23:16 DarK]N[exuS wrote: Of course SK Terranis not a BO, I never suggested it was. SK Terran involves not using tanks however, and in many replays of terrans using SK Terran no tanks are used, but tehy don't have to deal with lurker problems. I'm wondering why. timing and use of drops to force the z to move around. if they open muta first you need to move out before they get lurks at your choke, if they open lurk you need to kill the initial lurks before he gets too many set up. if he gets set up you need to use drops at his exps/main to make him pull back and defend
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if you don't understand why SK Terrans can survive lurkers, stop playing SK Terran style.
Make your own BO's and own strategies and learn why you lose. That will teach you everything you need to learn.
I don't understand why you'd struggle trying to execute a strategy that doesn't work for you. If you're being contained by lurkers, why not make tanks? If the only reason you're not making tanks is because pros don't (and you don't understand why they don't need to) you're making a mistake. This is a strategy game, try using your brain instead of relying on others to think for you.
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intrigue
Washington, D.C9931 Posts
On August 21 2006 17:23 Teroru wrote: if you don't understand why SK Terrans can survive lurkers, stop playing SK Terran style.
Make your own BO's and own strategies and learn why you lose. That will teach you everything you need to learn.
I don't understand why you'd struggle trying to execute a strategy that doesn't work for you. If you're being contained by lurkers, why not make tanks? If the only reason you're not making tanks is because pros don't (and you don't understand why they don't need to) you're making a mistake. This is a strategy game, try using your brain instead of relying on others to think for you.
i really like this advice! while almost all commonly used builds are there for a reason (because they work, obviously), to try to use them when there's no understanding behind them or when there's a style conflict between the strat and the player gives no benefit in learning or in the results of games. do what you think makes sense and arrive at your own preferences and ability to make judgments - starcraft is a strategy game and needs to be treated as such
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You shouldn't be worrying about him expanding everywhere too much. He's going 2 hatch after all, so it will take some time for him to build a big army. There's a perfect time to attack just as his expansion hatches are finished. You can break out then before he can take advantage of his economy. He shouldn't be able to stop such a large army after fast teching. If he does, then he's an overall better player.
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On August 18 2006 10:25 DarK]N[exuS wrote: Also, I do SK Terran often. However, when a zerg has contianed me with lurkers and my vessels are just starting to come out, sometimes they won't leave. I irradiate some lurkers, but when they have 15+ just sitting there it gets really difficult. They don't get up and leave like they do in replays, so I'm stuck with a billion marines and medics waiting for more vessels to irradiate more lurkers. Meanwhile, the zerg has expoed 15 times and just rapes me. I'm not sure what to do here other than getting 1 tank to help me out, so how are you supposed to break a stubborn lurker containment when you are going SK Terran?
why are you waiting for him to have 15 lurkers outsiude of your base before you're moving out?
either keep an M&M force mobile somewhere on the map or make tanks if you want to camp in your base. The think with sk-terran is that you need to micro really hard, so don't sit in your base with your army and get contained. patrol around the entrance to your choke and mico to kill if he trys to push you back.
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for sk terran you see nada and in_dove going 2 rax, fac, port then add more rax, purpose is to tech faster so you can come out quicker, weakness is you have to defend vs lair units with 2 raxes no tanks for a bit. if you go 2 rax port more rax zerg shouldn't haev enough lurkers to contain you until you get a lot of vessels
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On August 21 2006 18:57 intrigue wrote:Show nested quote +On August 21 2006 17:23 Teroru wrote: if you don't understand why SK Terrans can survive lurkers, stop playing SK Terran style.
Make your own BO's and own strategies and learn why you lose. That will teach you everything you need to learn.
I don't understand why you'd struggle trying to execute a strategy that doesn't work for you. If you're being contained by lurkers, why not make tanks? If the only reason you're not making tanks is because pros don't (and you don't understand why they don't need to) you're making a mistake. This is a strategy game, try using your brain instead of relying on others to think for you. i really like this advice! while almost all commonly used builds are there for a reason (because they work, obviously), to try to use them when there's no understanding behind them or when there's a style conflict between the strat and the player gives no benefit in learning or in the results of games. do what you think makes sense and arrive at your own preferences and ability to make judgments - starcraft is a strategy game and needs to be treated as such
imo the worst part is that players are gipping themselves out of what makes strategy games fun. They see winning (or even performing well) as the only means of satisfaction.
But when you execute a strategy that you haven't taken from another person, and it works, and you know why it works, and you know why your opponent couldn't beat you, that is satisfaction. And it makes you a better player too. Understanding strategy is what makes Strategy beautiful.
And so many players just live for pro replays! It makes me want to cry.
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dude when u SK don't sit in your base while waiting 4629 balloons, you need to move around before zerg contains. and if you get contained, make tanks, YOU CAN MAKE TANKS, theres no rule that u can't switch to tanks when you SK.
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until you get the timing right, there is no point in automatically losing a game just because you don't have the common sense to make tanks
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Hi i need someone to help me with this...i will really appreciate it...what did i do wrong?...I dont get it..how the zerg get a lot more than i?...I will really appreciate your help...thx in advance... http://rapidshare.de/files/30474213/WTF.rep.html
I put this here because i cant create topics yet...i hope someone helps me with this...
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if i see a 2 hatch my thing i do i lay down about 4 turrets at xpo and main and just let him run around with mutas trying to find a chink in the armor. if i scan a hydra den first i tend to have a little fun and go with a fast drop on his main or any xpos he has. be sure to use dropship micro if he sees ur drop move it and when ur about to be overrun pick ur rines back up and move them to other side o base. its fun and hopefully u can screw his tech up. ive won plenty o games with only the drop and micro. if u managed to do damage by now u should have a good size mnm. just attack attack attack. tanks here and there maybe 1 or 2 and pump the vessals like no tomorrow. should be end game
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Before i say anything i suggest u read these 2 recommended threads 1st.
On making use of advantage in game: http://www.teamliquid.net/forum/viewmessage.php?topic_id=36778
On timing (attack or defense) http://www.teamliquid.net/forum/viewmessage.php?topic_id=65645
now if u read those 2 threads u might have understood why u lost.
1) u lost on missing u'r early or midgame attack timing, since u already knew zerg would contain u why did u sit there and waited for it? You could have done a lot to counter it as mentioned in the thread on timings.
2) u did not understand that u lost way too much global tactical advantage, letting the zerg contain u and have map control, while zerg mass expoed and gained overwhelming strategic advantage on u. As mentioned in the thread on advantage in game.
Once u understand these 2 simple concepts u will probably be winning more often, wish u gl hf ; )
User was warned for this post
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On May 20 2010 22:44 Fate25 wrote:Before i say anything i suggest u read these 2 recommended threads 1st. On making use of advantage in game: http://www.teamliquid.net/forum/viewmessage.php?topic_id=36778On timing (attack or defense) http://www.teamliquid.net/forum/viewmessage.php?topic_id=65645now if u read those 2 threads u might have understood why u lost. 1) u lost on missing u'r early or midgame attack timing, since u already knew zerg would contain u why did u sit there and waited for it? You could have done a lot to counter it as mentioned in the thread on timings. 2) u did not understand that u lost way too much global tactical advantage, letting the zerg contain u and have map control, while zerg mass expoed and gained overwhelming strategic advantage on u. As mentioned in the thread on advantage in game. Once u understand these 2 simple concepts u will probably be winning more often, wish u gl hf ; ) your 4 years late....
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On May 20 2010 22:44 Fate25 wrote:+ Show Spoiler +Before i say anything i suggest u read these 2 recommended threads 1st. On making use of advantage in game: http://www.teamliquid.net/forum/viewmessage.php?topic_id=36778On timing (attack or defense) http://www.teamliquid.net/forum/viewmessage.php?topic_id=65645now if u read those 2 threads u might have understood why u lost. 1) u lost on missing u'r early or midgame attack timing, since u already knew zerg would contain u why did u sit there and waited for it? You could have done a lot to counter it as mentioned in the thread on timings. 2) u did not understand that u lost way too much global tactical advantage, letting the zerg contain u and have map control, while zerg mass expoed and gained overwhelming strategic advantage on u. As mentioned in the thread on advantage in game. Once u understand these 2 simple concepts u will probably be winning more often, wish u gl hf ; )
Before you say anything you should look at the date of the posts.
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