NW main have 3 expo gas that point to it while SE has 3 that point away from it, WTH?
North side of the DMZ's gonna have fewer min/gas but faster nuke I bet
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niceplayer
United States238 Posts
NW main have 3 expo gas that point to it while SE has 3 that point away from it, WTH? North side of the DMZ's gonna have fewer min/gas but faster nuke I bet | ||
NastyMarine
United States1252 Posts
fixes gas issue. they finally are paying attention to it. | ||
Nightmarjoo
United States3359 Posts
And Nasty is right about what I meant. As for what you said about adding flare to starcraft, equinox, adding flare is different than using stupid maps. That's like doing what they did in warcraft3, by making the maps be rigged to hurt a particular race. Those are two of my recent maps I've made. Are they perfectly balanced? I'm sure they are not. Are they better than some of these maps? I would say they are. | ||
Moaf
Austria17 Posts
On April 13 2007 11:00 Nightmarjoo wrote: Chariot is just stupid. Someone said hey let's take requiem and make bases in the corners, and then let's leave it empty. Terran will be strong since he can take every single expo, but all three races can easily harass the expos. Terran might have trouble defending an expo with there being 0 chokes. So it's probably another protoss map. What's with the starleague and picking maps they hope protoss to be strong on? Someone who really likes protoss bought the starleague? Mapdori should be ashamed to have these maps representing them. Broodwarmaps.net's noobs make better maps than these... hm, but Chariot of Fire is for 2v2 games. I think it is a very interesting map and that there will be a lot of different strategies used depending on the configuration of the races/starting positions. E.g. if the teams start in close positions, the mineral walls could be opened between them while leaving the others leading to the enemy closed, making the map some kind of semi-air map. From the looks of phyton, you are imo right, it looks somehow unfinished. The middle expos are very harrassable, it is very difficult to judge about the balance of this map by its look i think. The only thing i dislike is that cross position tvps will very likely result in long eco fights. DMZ, finally they use a new concept for maps in proleagues. Can't wait to see 2v2 games there. But i somehow think that teams without a terran are disfavoured on this map. Very difficult to defend the two chokes with p/z. And about BWMN you are right, they also make very good maps. But the problems are that 1. BWMN has only very few possibilies for testing maps with very good gamers and 2. BWMN has no connections to proleagues . | ||
Nightmarjoo
United States3359 Posts
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Carnac
Germany / USA16648 Posts
http://teamliquid.net/staff/Carnac/maps/shinhan_proleague2007_maps.rar | ||
Aurious
Canada1772 Posts
On April 13 2007 11:51 Nightmarjoo wrote: no they've been paying attention to it for a while now actually Nasty And Nasty is right about what I meant. As for what you said about adding flare to starcraft, equinox, adding flare is different than using stupid maps. That's like doing what they did in warcraft3, by making the maps be rigged to hurt a particular race. Those are two of my recent maps I've made. Are they perfectly balanced? I'm sure they are not. Are they better than some of these maps? I would say they are. You happen to be a terran player aren't you? | ||
Aurious
Canada1772 Posts
On April 13 2007 15:20 Carnac wrote: I got all the maps from Mapdori and made a single archive with all the Proleague Maps in it (also renamed the file names with Korean characters to western characters/names): http://teamliquid.net/staff/Carnac/maps/shinhan_proleague2007_maps.rar OMFG <3 Carnac | ||
Carnac
Germany / USA16648 Posts
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NeoIllusions
United States37500 Posts
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j0ehoe
United States2705 Posts
On April 13 2007 15:20 Carnac wrote: I got all the maps from Mapdori and made a single archive with all the Proleague Maps in it (also renamed the file names with Korean characters to western characters/names): http://teamliquid.net/staff/Carnac/maps/shinhan_proleague2007_maps.rar you own. by chance, did you see what i postedi n feedback section? | ||
epidion
United States316 Posts
Check out the Avatar thread - all replies were from around this past January 1st: "If you want to bring this map into progaming, make it 2 players, add 10 more DWebs at random places, as well as about 10 swarms at even more random places. Then add some crappy custom terrain and make it VERY macroish. There you are, the perfect pro map. No wait, add more neutral buildings!" by spinesheath "If you let the map around here and koreans steal it and get credit for it, it would be a very SAD day" by trcc "I hate how mapdori takes every single new discovery that comes up and multiplies it by 10 and bam its a pro map. RoV with the ramps, Cultivation period with the buildings, etc etc" by decafchicken "korean mappers take those inventions times 10 because they dont wanna use it as strategical element (like we use single buildings) but to get attention." by flothefreak "We must show those tactical elements to the world before mapdori." by LGI "mapdori will steal be quiet!!" by Nmj Check out these examples of maps with spells - all made by BWM members: Jericho Avatar - the first map to use strategically placed dwebs as far as I know Last Conflict - notice the dark swarms. Osiris Dyson Sphere Chop Suey All of the above maps were made by one person - LostTampon. That's just one of the talented BWM map makers using spells on his maps. Don't underestimate BWM. As for the other maps: I love Tau as a fairly basic map. I love Peaks as an odd, but not strategically crazy map. Geometry looks fairly boring, but I like the fact that they have a really basic map in there. Just putting lots of ramps doesn't make it that exciting or strategically different though. I like Monty Hall. I think this could lend itself to some great games, especially with innovative programers. Besides drop possibilities in the spots between bases, Python looks like an incredibly boring map. All of the gas bases are incredibly easy to defend. Nemesis could be interesting because of its focus on remote expansions. This could result in a lot of drop harass while attacking in the middle. Chariots of Fire has a ton of potential. The idea is great, but the execution is boring. | ||
epidion
United States316 Posts
The gas issue has been thoroughly tested. It basically says that geysers above/to the left of the CC mine much faster than geysers located elsewhere. That's why the geysers are located like they are on Monty Hall. Check out the full detailed article here. | ||
Carnac
Germany / USA16648 Posts
- other mapmakers supposedly stealing their ideas (I wouldn't count on it that you guys had the idea first, not only this one, but others as well) - how they don't get enough recognition - how their maps are at least equal if not better than the pro-maps - how almost no one plays their maps enough Yes, you guys make good maps. But this is a thread about the Proleague maps and not the place for you to whine and complain. again. Sorry, it had to be said. | ||
Aurious
Canada1772 Posts
On April 13 2007 17:36 Carnac wrote: I'm so sick of BWMN people whining all over the place at every possible occasion about: - other mapmakers supposedly stealing their ideas (I wouldn't count on it that you guys had the idea first, not only this one, but others as well) - how they don't get enough recognition - how their maps are at least equal if not better than the pro-maps - how almost no one plays their maps enough Yes, you guys make good maps. But this is a thread about the Proleague maps and not the place for you to whine and complain. again. Sorry, it had to be said. First providing us with awesome maps next laying it down keep up the good work ^^ | ||
epidion
United States316 Posts
Yes, you guys make good maps. But this is a thread about the Proleague maps and not the place for you to whine and complain. again. This is also a thread about the possible balance and gameplay opportunities surrounding DMZ, which I discussed in my post. I also happened to discuss maps that I believe used disruption webs better. | ||
Carnac
Germany / USA16648 Posts
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epidion
United States316 Posts
And yes, I favor BWM maps over these particular pro maps, mainly because I don't follow/worship progaming. I have downloaded a professional vod probably less than five times. In terms of decoration/strategic possibilities/balance, I believe that the proleagues aim a bit too low with their maps. But crazy maps do encourage crazy strategies/micro which I love, and they also probably increase ratings and interest in the league, so I can't blame the leagues. Doesn't change the fact that most of you people do nothing but whining. For the record I'm not even an active mapper at BroodWarMaps, I'm now just a fan of their work and an advocate of pushing the underdogs. I don't see you criticizing Physician for posts about little community sites like Maplantis. Does me trying to help mappers annoy people? | ||
niceplayer
United States238 Posts
What's wrong with DMZ's dweb placement except for the fact that you don't like it? It's all on lower ground vs. some of these maps where placement doesn't even make sense. Osiris WTF? The 2 raised platforms in the middle have nothing there, why all the hubbubs? | ||
fusionsdf
Canada15390 Posts
On April 13 2007 17:51 Carnac wrote: Doesn't change the fact that most of you people do nothing but whining. yeah. And making maps. | ||
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