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Taken from: http://teamliquid.net/forum/viewmessage.php?topic_id=53602
On May 21 2007 23:43 nagash wrote: I'm pretty sure that this entire post is pointless, because PRODUCTION ISN'T BEING DONE THE SAME WAY.
EDIT: Someone make a new thread with this info. It's important. I can't make new posts for 8 more days.
Check this:
A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).
When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield INSTANTLY (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.
So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.
So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.
Here's the proof:
For proof - check the video. ~ 5:20 when he warps the Stalkers in from a Warp Gate There are 4 Warp Gates selected, and each mini icon on the right of the HUD shows there being 4 units available. That is, you can select to create 4 zealots, 4 stalkers, 4 immortals or any combination of the above INSTANTLY (if you have the resources). Once the available numbers reach 0 you can clearly see the cooldown/build timer on the icons!
Btw, a Stalker costs 125 minerals and 50 gas atm. (You can work it out when he warps the first one in, by the resources lost)
Same thing at ~7:10 when he warps the Zealots in from a Warp Gate
So basically, if this info is correct gateways are essentially always building the only thing is that certain units have to wait longer before they can be built, such as 10 secs before a zealot is available to build, 15 secs before an Immortal is available to build, etc. and I assume that once it reaches the maximum build time any unit is available to be built and acts like a queued unit without the wasted money.
Can anyone confirm this? All credit goes to nagash, I'm just making the thread since he cannot yet.
Edit: Shoot mod please move to SC2 forum. T.T
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thedeadhaji
39472 Posts
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MURICA15980 Posts
I'll copy what I posted in that thread:
Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.
However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.
Look at this picture:
Zealots are at 12 but other units are at 10.
EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o
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MURICA15980 Posts
too late ;D
And good job noticing this in the first place, nagash. We were all bitching at each other without realizing this awesome concept... especially because Blizzard didn't clearly define it for us.
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i think protoss might have new method of production... but who knows... not me, or anyone here on this forum:D except Pillars maybe
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MURICA15980 Posts
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This is also only confirmed by the video for Warp Gates (the upgraded Gateway). I imagine the Gateway acting exactly the same though, otherwise it would be confusing imo.
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this is typical for blizzard, everyone is bitching about "macro not being macro if u can select multiple buildings". Then they come with this briliant idea and everyone is like :o
They come with the solution from a totally different angle and im loving it.
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ok, i'll take my words back just wanna add: i think at first gateways will be same as in SC1, and only after warp upgrade or something there will be implemented new method of warping...
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The Gateways will first only be able to warp in units in the proximity of the gateway ( I don't know how large area this will be), while the upgrade to warp way will warp in units anywhere in the powergrid.
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On May 22 2007 01:47 Klogon wrote: I'll copy what I posted in that thread:
Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.
However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.
Look at this picture:
Zealots are at 12 but other units are at 10.
EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.
Edit: Also when he is warping in stalkers you can see the number changing looks like it's counting down from 4-0 after he warps in each stalker and he has 4 gateways selected at all times.
Yep, same with the zealots, when he first selects the gateways it looks like the number 16 is next to all of the units but as soon as he warps all of them the number is down to zero.
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On May 22 2007 01:23 mahnini wrote:Taken from: http://teamliquid.net/forum/viewmessage.php?topic_id=53602Show nested quote +On May 21 2007 23:43 nagash wrote: I'm pretty sure that this entire post is pointless, because PRODUCTION ISN'T BEING DONE THE SAME WAY.
EDIT: Someone make a new thread with this info. It's important. I can't make new posts for 8 more days.
Check this:
A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).
When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield INSTANTLY (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.
So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.
So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.
Here's the proof:
For proof - check the video. ~ 5:20 when he warps the Stalkers in from a Warp Gate There are 4 Warp Gates selected, and each mini icon on the right of the HUD shows there being 4 units available. That is, you can select to create 4 zealots, 4 stalkers, 4 immortals or any combination of the above INSTANTLY (if you have the resources). Once the available numbers reach 0 you can clearly see the cooldown/build timer on the icons!
Btw, a Stalker costs 125 minerals and 50 gas atm. (You can work it out when he warps the first one in, by the resources lost)
Same thing at ~7:10 when he warps the Zealots in from a Warp Gate So basically, if this info is correct gateways are essentially always building the only thing is that certain units have to wait longer before they can be built, such as 10 secs before a zealot is available to build, 15 secs before an Immortal is available to build, etc. and I assume that once it reaches the maximum build time any unit is available to be built and acts like a queued unit without the wasted money. Can anyone confirm this? All credit goes to nagash, I'm just making the thread since he cannot yet. Edit: Shoot mod please move to SC2 forum. T.T
ok lets assume the cool down for immortals is really 15 and the cooldown for besis is 10.
what happens to the cooldown (of the besis) if you build 4 besis? does it start off fresh? or does it start off with 5 because you already built up these additional 5 seconds waiting for the immortal to load...?
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MURICA15980 Posts
On May 22 2007 02:05 mahnini wrote:Show nested quote +On May 22 2007 01:47 Klogon wrote: I'll copy what I posted in that thread:
Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.
However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.
Look at this picture:
Zealots are at 12 but other units are at 10.
EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit. Huh? No, it is clearly two digits. Look at my picture...
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On May 22 2007 02:10 Klogon wrote:Show nested quote +On May 22 2007 02:05 mahnini wrote:On May 22 2007 01:47 Klogon wrote: I'll copy what I posted in that thread:
Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.
However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.
Look at this picture:
Zealots are at 12 but other units are at 10.
EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit. Huh? No, it is clearly two digits. Look at my picture... Check my edited post, it seems like after warping the number is 0 and 16 before, can you confirm this, the version I have isn't HD. :[
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Hrm, Im confused now.... :/
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On May 22 2007 02:13 mahnini wrote:Show nested quote +On May 22 2007 02:10 Klogon wrote:On May 22 2007 02:05 mahnini wrote:On May 22 2007 01:47 Klogon wrote: I'll copy what I posted in that thread:
Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.
However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.
Look at this picture:
Zealots are at 12 but other units are at 10.
EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit. Huh? No, it is clearly two digits. Look at my picture... Check my edited post, it seems like after warping the number is 0 and 16 before, can you confirm this, the version I have isn't HD. :[
Yes it is. It goes from 4 to 0 on the Stalkers and 16 to 0 on the Zealots.
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Awesome, I really hope this is true now. It would make things a lot more interesting!
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