Game 1 on Luna. Gorush top left, Nada bottom left.
Best game of all 6, by far. Nada went double rax to fast expand, then basically mass M&M&vessels with a few tanks. Gorush went for his trademark build, which worked amazingly well.
Nada tried to push with M&M and 2 tanks at a critical moment, but Gorush already had like 8 lurkers, about the same number of mutas and a few lings, and managed to sandwitch Nada's forces to death (despite great M&M control).
From that point Gorush was free to expand while going hive tech. He gave up guardians after noticing how many vessels Nada had, but went mass hydras/ultras/lings/defilers while taking the whole top part of the map. There were many big fights in the middle, with both players displaying awesome micro (mass irradiate & perfect M&M control on Nada's side, awesome defiler usage & mass troop control from Gorush). At one point there was a totally pimp fight in which Nada blocked 2/3 of Gorush's army with a line of medics while mass irradiating everything and even EMPing (!) defilers. Gorush's forces were crushed but he still had the economic lead, and was rebuilding his bigass army over and over.
Nada didn't manage to do much damage to Gorush's expos (which he needed to), only thing he did was barely killing one of Gorush's hatch one split second before his few marines get raped. He tried to expand several times at different positions, but Gorush was harrassing everywhere and Nada simply never managed to really secure one for a long time. At the end, Nada was simply overrun.
Gorush 1-0 Nada.
It was a real great game, with awesome micro from both sides and non-stop action. Nada was a bit late with his first push, while Gorush's timing was just plain perfect. He deserved the win.
Game 2 on Arizona. Gorush bottom left, Nada top right.
Short and disappointing game. Gorush fast-expoed to his nat while Nada went fast vulture harrass. Nada failed to do any damage due to Gorush's perfect sunken placement (one of them preventing vultures from going behind his mineral line). Seeing he couldn't do anything to his nat, Nada tried to go straight for Gorush's main (with his vultures) but was totally blocked by hydra/ling. From that point, Nada went goliaths and tried to expand asap, while Gorush took another expo to pump enough gas for only mutas.
Gorush then did what he had to do: exploiting his superior mobility by harrassing with mutas while expanding as much as possible. Nada knew that it wasn't a good solution to just wait in his base, so he turreted his main and expo and attacked with like two groups of goliaths. Gorush saw them coming and started sunkening his expo. It looked like Nada was going to break through but Gorush already had many mutas and just killed everything.
Gorush basically had won from that point. Nada tried once again to mass up goliaths and went for another attack, but got crushed even harder and gg'ed.
Gorush 2-0 Nada.
Game 3 on Into the Darkness. Gorush bottom left, Nada top right.
A decent game. Nada went for vulture harrass again but followed up with nat expo then classic m&m&vessels. Gorush went triple hatch to lair. Nada's harrassing worked pretty well this time, killing a few drones and forcing Gorush to do some drone transfers between main and nat. Nothing like game 2 of winners' bracket final though (where Nada killed a dozen of drones and just won the game there). Gorush saw Nada's nat with an OL while vultures were out, and tried to attack with 8-9 speedlings while blocking the path to his nat with an evo chamer just next to his third hatch. The lings killed a few marines at Nada's nat and forced him to lift up his CC and send his SCVs back to his main. Lings killed another few marines in main, until Nada's vultures were back.
In the meantime Gorush went for mutas, and tried to expand to the bottom right then at 9, while going hive. Nada made a strong anti-air (turrets/bunkers) defense and showed a more aggressive play than in game 1, which worked out pretty well. He killed Gorush's expo at the bottom right with a few marines that Gorush didn't see coming. From that point Gorush tried to hold him with hydras/lings/defiler, but he went out at a critical point where Gorush still hadn't that many units and managed to slowly push his way through, while expanding a second time. Gorush's gg came late, way after he was already dead.
Gorush 2-1 Nada.
Pretty good game, nothing awesome though. Nada harrassed well at the beginning, then played solid and attacked at the right timing, with his trademark great micro.
Game 4 on Raid Assault. Gorush on top, Nada on bottom.
Nada opened with a wall-in, Gorush with a fast expo. Nada went for a proxy factory which Gorush spotted with a zergling. Nada managed to build a vulture before having to lift up, but didn't do any damage with it. In the meantime he was going double starport, while Gorush was going spire. Gorush noticed the startports as soon as they were built and one second later, he was building an evo chamber. With one spore colony per mineral line, Nada's wraiths couldn't do anything but find a spot outside of spore's range where he can hit drones (at natural).
Soon later, scourges were out and wraiths pulled back. Gorush went mutas and expanded again on top right while Nada added one or two rax and prepared a M&M drop. Nada's 2 dropships followed his few wraiths to Gorush's main and managed to drop in the bottom of it. Nada stimmed his marines and attacked along with his wraiths, while Gorush was gathering his mutas and lings to counter it. Nada's little army got totally crushed by muta-ling and 7/8 scourges, before doing any damage.
Nada had lost too much in this failed drop. Gorush ended the game with mass mutas/lings, going straight to Nada's main.
Gorush 3-1 Nada.
Gorush's perfect scouting and timing was the key of that game, once more.
Game 5 on Luna. Gorush top left, Nada top right.
Same openings than game 1. Nada 2-rax to fast expo, Gorush fast expo to lurks then spire, then hive. Only real difference is Nada going for dropship before vessels. He chose to push slowly while doing some drops. Both pumped mass troops until Gorush was about to sandwitch Nada's army. Nada noticed Gorush's intention and rapidly unsieged and retreated back to his nat. But Gorush had got A LOT of lurkers/lings already and despite not being able to sandwitch, followed Nada's army. Nada tried to defend but couldn't do anything against that many lurkers and was forced to transfer his SCVs back to his main, then lift up.
Gorush was then heading towards Nada's main and it really looked like he was gonna win this one easily. He didn't risk to lose his army though, and seeing that Nada still had quite a lot of M&M in his main - as well as one or two sieged tanks - decided to pull back. Nada dropped into one of Gorush's expo in the meantime, which left Gorush with only his main and nat.
Nada rapidly rebuilt a decent force of M&M/tanks/vessels and retook his nat, but Gorush had tecked to defilers and with perfect micro & dark swarms, managed to go in once more. Nada had to lift up, again. Nada didn't lose many troops in the process though, and, since his CC was still alive (no hydras), took his expo back again. This time for good. Gorush now tried to expand to bottom right while holding Nada's force with swarms/lurkerling. But Nada had more and more vessels and kept irradiating everywhere. He ended up breaking through and going for Gorush's nat while dropping his main. Gorush once again waited a lot before conceding the game.
Gorush 3-2 Nada.
Second best game of the series IMHO. This one looked a lot like a Julyzerg vs Oov game. I was impressed by Nada's patience and macro in this game. He played a perfect defensive game and slowly built up his win. I'd say dropping Gorush's second expo was the key point of the game, since it left Gorush with only his main/nat, not allowing him to deny Nada's nat long enough. Gorush was really close to winning though, and must have felt pretty bad at how the game turned out. A few hydras to kill Nada's CC and he would have won this one easily.
Game 6 on Arizona. Nada top right, Gorush bottom left.
Gorush fast expo'd like in game 2. Nada opened with a weird build, going for 2-fac fast vultures/scv push, along with one siege tank to kill the sunkens. Nada managed to kill two sunkens and made Gorush transfer his drones back to his main, but Gorush then processed to kill the tank with his gathered hydras/lings. Nada only had his vultures left and, with the speed upgrade just completed, tried to go straight to Gorush's main, just like in game 2. And just like in game 2, Gorush somehow totally blocked the vults on their way, forcing Nada to pull back.
From then, Nada had to start making goliaths to counter Gorush, who went mutas. Gorush had made a few hydras to counter Nada's first push, so he decided to speed upgrade them and go in with both them and his first mutas. Nada, not having many goliaths yet, had to show his scvs to convince Gorush to stay away. Gorush started a second expo to get his second gas and started only mutas. Like in game 2, Nada knew he should not just defend, that's why he set up his nat a few minutes later and built a decent army of gols with a few sieged tanks. In the meantime Gorush did a good job of harrassing Nada's main scvs, killing a bunch of them.
Nada then surprisingly went on the offensive with his whole army + the few scvs he had at his nat, despite not having *any* anti-air defense at all (and no defense at all whatsoever). Gorush saw him coming and instead of just defending, went for Nada's main with his mutas + a few hydras while sunkening his nat. Nada had to give up his push and go back to his base to kill the hydras and push mutas back.
Nada lost 5-6 goliaths in the process but kept pumping units, and a few seconds later, tried his all-in push once more. Still no defense at all in his bases, so Gorush's mass mutas were free to rape Nada's main/nat while sunkening even more his nat. Elimination game. Nada had many goliaths/tanks and killed the sunkens in a few seconds, then the nat, then Gorush's main. Gorush still had his 9 expo + his newest expo at 6 but Nada had nothing but a few floating buildings. It was already a gg situation.
Nada made a new CC in former Gorush's main and used it to get vision of his 9 expo, which he killed with sieged tanks from there. He still had 3 tanks, 15 goliaths and 2 scvs and managed to kill another of Gorush's expo later (with his CC floating over his army and a few supply depots built here and there) but Gorush kept expanding and making more and more mutas. He could have killed Nada way earlier but wanted to secure the win as much as possible. Nada's army was finally crushed by tons of mutas and Nada gg'ed.
Gorush 4-2 Nada.
Another rape. Nada tried to go for an all-in push three times, and was superbly countered three times. Contrary to the previous game and like in game 2 on the same map, he made a few suicide moves who didn't work out, although Gorush was maybe a bit happy with the blocking of vultures in the beginning. This map must be really bad TvZ I guess, if he has to go for such unorthodox builds when he's down to 2-3. Anyway, I've gotta say the elimination game gave the series a pretty dramatic and exciting ending.
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Overall, a great series. The two best games were those on Luna, while those on Arizona were quite disappointing (especially from Nada). Gorush's play was simply amazing in the whole series and I don't see anyone being better than him ZvT at the moment (Julyzerg isn't far behind though).
This said, maps looked to be kinda nice for Z against T, and I'm pretty sure Nada vs Gorush OSL semis will be harder for Gorush.