Final Fantasy mod for SC2 - Page 4
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Lexpar
1813 Posts
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John49ers
United States237 Posts
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slowmanrunning
Canada285 Posts
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virusak
Czech Republic344 Posts
On May 29 2010 19:04 Lexpar wrote: That might have been the coolest thing I've ever seen. SC2 customs are gonna be beyond epic. sadly, they won't, because of the size limitations of map publishing | ||
Reno(TE)
United Kingdom434 Posts
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Subversive
Australia2229 Posts
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nosliw
United States2716 Posts
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Melt
Switzerland281 Posts
Looks like Blizzard at least did a good job on the Map Editor. | ||
Vasoline73
United States7675 Posts
Was smiling the whole time | ||
Setz3R
United States455 Posts
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Yggdrasil Leaf
221 Posts
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Nytefish
United Kingdom4282 Posts
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KinosJourney2
Sweden1811 Posts
Who ever made this should make it so that theres 6-12 players in a game atleast(on a huge map), each one gets their own character and then just make it like a MMORPG but with Final Fantasy-style combat system. Soooo sick!! EDIT: Im so hard right now | ||
Caos2
United States1728 Posts
Well, I'll hope for a Phantasy Star UMS campaign then. | ||
DreamScaR
Canada2127 Posts
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Jusciax
Lithuania588 Posts
On May 29 2010 14:49 semantics wrote: Too bad you'll never be able to publish a full rpg type map(when counting custom sounds or textures) in sc2 as it limits to 10mb per map per mod and 20 mb for the total meaning at best you can fit a 10mb mod and a 10 mb map and hope for the best assuming they would even let you host that. How do you know that is the limit in future and not just temporary barrier for beta? How do you know there won't be premium map designer account, which has way higher limits? I can't imagine such system not having the ability to increase these limits easily, so why come to these stupid conclusions and repeat them over and over and over again. | ||
Deleted User 76781
101 Posts
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roemy
Germany432 Posts
maps = roms would love to see old classics like delphine's "Flashback" but i'd settle for "syndicate" for now because of the camera ^^ | ||
TonyL2
England1953 Posts
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Qiin
Australia102 Posts
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