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Hellbat changes are fine. You could still use them for aoe and how much health it haves it can be front lines tanking damage Banshee is not A little too good of a buff Banshee opening was one of the strongest in WoL and now you can get it even faster and cheaper It would require your enemy to build unnecessary defensive for it which cost(you may not even banshee) Also you can't really scout a banshee opening until you actually have it out because if you wait, by the time tech starport is up you wont have enough time to build defensive
I also was listening to eg demuslim on this and I highly agree on it
The only reason why people used hellbat is because its the most cost efficient and strongest build You could still do banshee opening b4 the buff but again it is not the strongest cost efficient Now banshee is
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On July 12 2013 14:19 Vidar wrote: This is when everyone jumps on the ladder and blind prepares for banshee, and then loses to hellbat drops. 1 viking and missle turret can prepare for both hellbat and banshee
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i've change my mind on this patch seems it's decent an terran can always use hellbat to harass but with less room to manoeuvre, anyway a mirror match is always balance, i don't know why they focus on it. Anyway i really think toss have to omuch kind of all in, an u can't always know what will come to your face that's why i think terran will need unit detection earlier, i know everyone will say u have scan and turret ... but in fact it's really the terran weackness in fact we are the only race with no fast unit detection, zerg just need t2 not big deal i think... ok i know i'm maybe not good enough to talk about balance or anything so pls keep cool.
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^ They focus on mirror matches because nobody wants to watch or play a game where there's a best build that the entire match-up revolves around. 4 gate PvP, mutalisk ZvZ, and hellbat TvT gets really old when everyone does it.
I'd rather go back to the rock-paper-scissors TvT of WoL than stick with the rock-rock-rock TvT that emerged in HotS.
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On July 09 2013 12:11 imJealous wrote: As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.-
That said, I still voted somewhat approve
Wow , does that really makes so hard for you to get spine crawler each base ? You have to get spine crawlers anyway coz terran win TvZ only by split drops.
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On July 13 2013 04:56 xxxKagexxx wrote: i've change my mind on this patch seems it's decent an terran can always use hellbat to harass but with less room to manoeuvre, anyway a mirror match is always balance, i don't know why they focus on it. Anyway i really think toss have to omuch kind of all in, an u can't always know what will come to your face that's why i think terran will need unit detection earlier, i know everyone will say u have scan and turret ... but in fact it's really the terran weackness in fact we are the only race with no fast unit detection, zerg just need t2 not big deal i think... ok i know i'm maybe not good enough to talk about balance or anything so pls keep cool.
If you early scan and find nothing = 250 lost mule + 150 orbital + 2 not built scv = 500 minerals out of action for gambling if you will see something or not. There is the reason why terrans do not scan before 3rd cc.
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You would think that hellbats would be better if they were mechanical and thus couldn't be healed by the medivacs.
That way the drops are easier to fend off.
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They are mechanical. They're just also biological; you can heal them with both scvs and medivacs :p
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I am a strong opponent of nerfing. An important part of StarCraft is having the option to have a strong harass. I watched a bit of SC2, saw TvT, saw hellbat usage, but wasn't robbed of any viewing experience, and the hellbats didn't end up deciding the game.
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hmm we'll have to see. I didnt mind the hellbat nerf, since they were a unit that was just too good to pass on. The banshee buff I dont like as much - do we really need to see another cloaking unit? I wouldve rather seen some change that allowed it to do strong harass, but at the cost of multitasking or skilled play. The ability cloak isnt that interesting in my eyes : you show up at their base and they either have detection or they dont. It doesnt feel like you are doing something that takes skill - you are just hoping to catch your opponent off-guard. Atleast that's how it feels from my point of view. I am zerg btw.
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So now the blizzard manage to give another unit to Terran that is completely useless in battles! If they want to nerf them against light units to save workers they could have made them more viable against armoured units or make the change to helions free so they could have at least run away easily instead of hundred minerals going to drain. Now they just are tanking units with no fire output.
I have another brilliant idea give them a boost like medivacs and they might do some good
lol
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Bisutopia19049 Posts
Banshee buff doesn't excite me. I feel they needed something else.
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Bashee isn't that great of a buff since 1 air unit would kill it. But maybe on the right track just dont feel this is that important or significant. Now protoss on the other hand :D...
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On July 09 2013 12:51 ladysman09 wrote: Now terran has no good or reliable harass units against Zerg. Except for reapers, hellions, marinedrops, banshees, vikings killing overlords or ravens dropping turrents?
Now if Zerg could finally get at least one viable harass unit that's not lategame...
(also... replying to a troll to make my point)
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