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[Q] Optic Flare in TvP? - Page 5
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GleefulGlee
38 Posts
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SoMuchBetter
Australia10606 Posts
On January 22 2009 21:24 SoMuchBetter wrote: A while ago I was playing around with the idea of using optic flare against protoss to make vultures more effective. this is the most entertaining game I played using that strategy. don't expect high level play, but i think overall the game was fairly high paced and fun. http://repdepot.net/replay.php?id=7185 | ||
XenOsky
Chile2150 Posts
but in the mid-late game... when big push happens, optics can make the terran ball more effective by making observers complete useless against mines... | ||
worosei
Australia198 Posts
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pyrogenetix
United Arab Emirates5090 Posts
On February 20 2011 08:30 Murderotica wrote: I am bumping this topic because I was recently re-reading the Strat Forum guidelines and saw this post linked, and saw that I posted on this listing reasons why it wouldn't work. My friend is C-/C and I am C-, to preface this: I have gotten raped by this more times than I'd like to admit because of observer blinding. 75 gas every time you lose an obs is a high price to pay, even higher when you consider that to be safe you have to keep sending an obs in front of the natural/on top of a tank line to see him moving out. Also, the obs in his main is also crucial, and getting that blinded is a pain as well. I wouldn't mind hearing some new thoughts on this as well, in case some people have tried it, (I believe Light did this not too long ago? And UpMagic a few years ago?). as soon as you notice your opponent doing this strat you should be able to pump enough obs to make this turn in your favor since he spent so much time and money on flare and also a lot of apm on flaring your obs, as long as you have one obs functioning you should be fine and he doesn't dare push as hard. though it is quite map specific where narrow linear movement is what map movement looks like, i'd imagine this strat doesn't really work on maps like python or luna for example. | ||
Holgerius
Sweden16951 Posts
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primebeef
United States140 Posts
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guMmiwormz
United States312 Posts
On February 21 2011 23:19 Holgerius wrote: Really really made this seem so strong on those games on MP. It's a shame we pretty much haven't seen it ever since. Very entertaining stuff. the opening was largely map dependent. If you take a look at matchpoint theres one main path and two side ones. With mines+ medic you can pretty much lock down your half of the map easily without contention. | ||
Ninja4ever.
France231 Posts
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101toss
3232 Posts
On February 22 2011 05:17 Ninja4ever. wrote: You should try to drop vults + medics in ordre to blind obs, it's really fun and it sometimes work. So i couldn't help but notice your optic flare icon... | ||
Spazer
Canada8025 Posts
On February 22 2011 08:59 101toss wrote: So i couldn't help but notice your optic flare icon... http://www.teamliquid.net/forum/viewmessage.php?topic_id=114688 I can't believe that's his first post in this thread, really. | ||
Crunchums
United States11143 Posts
On November 21 2007 02:05 PePe QuiCoSE wrote: Actually, it would be useful against zerg in mid game before sci vessel, when you are going for it's expa and the zerg has 2 lurkers above the ramp. Flare both lurkers, get through ramp (without attacking) and either deal with expo or micro against 2 lurkers. Rare, but possible practically. I was reading the strategy forum guidlines and it linked to this post and I was like : O + Show Spoiler + | ||
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