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maphacks have been defending against this for years, the "unknown building" does not crash them anymore, since they change the graphics
also, if you plan to move the players to a certain point of the map from time to time, you would have to basically remake the map (e.g. 128x128 into 196x128) to hide the "crashing point" from being seen by moving units near it - and it also requires you to create complicated triggers to move the units away from the "border" of the map
the new maphacks do not allow you to select the enemy townhall as far as I know, so they probably have the anti-crash ability too
Im not sure how do the new anti-hack systems work (e.g. iccup, never played it actually), but Ive seen descriptions of certain ways to deceive even the smartes defense programs, by hiding the hack under the system layers. I havent been following the infamous website for like 1,5 year and I hope they havent done it.
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6 years ago people used this for like a month then it just got too annoying and was easily bypassed by maphackers
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Yeah, it's a cool trigger but there are many ways that a maphacker can bypass this. For example, there are three modes for the maphack all toggleable using insert which instally makes it OFF, Lite, or Full maphack. So, before the game begins, the hacker can just turn it off, and once the game starts they can turn it back on easily. There is no need to pause, they just hit Insert and they get the maphack.
For drop's post, you can easily add another trigger to remove the starport after I think.
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Also i looked at the site you can just type it also to change it no need to hit insert /mh [num] Set maphack state. (1=off, 2=lite, 3=full) So basially the map idea would only make it a wee bit harder for hackers but eventually hacks that work around it will come out
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Completely off topic, but I loved your AI. It a lot better than most of the other AI's I've seen.
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A way to get rid of map hackers are screenshots. Most hacks still bugs when you set if off after having it on for a while because of disappeared minerals and some others things that wouldn't make it possible without it.
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On April 06 2008 21:03 Ahzz wrote: [EDIT] Oh and this could possibly be added to melee/one on one/top vs bottom games too, but in that case you need to alter the game engine itself a bit and make everyone use a mod. (Which might not matter either way for iccup for example since everyone would run the mod same time as they run the antihack. but in this case those who dont have the program running will crash the moment the game starts since the 'starcraft' isnt the same) So now you just think maphack developers wouldn't be able to make the same modifications to their hacks that you do in your 'anti-hack'? Any good maphack is already going to have the crash-protection built in because this has been done in UMS maps for a very long time, so this 'hack protection' is rather worthless.
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this is too specific to be a good all-around fix.
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The best way to avoid BS is to find a good guild/clan and game with just them.
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The only way to have good anti-hacks is have people that will program anti hacks more vigoriously then hacks but i dout that is ever the case. Also any explination on how something like that just makes it easier for them to program around it.
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On April 07 2008 06:50 DekkuM wrote: The best way to avoid BS is to find a good guild/clan and game with just them.
Not everyone's good enough for a good clan on west, and I've personally seen hackers in most every east clan (OD, Lzuruha, FcG, x17, SCC off the top of my head).
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Lol that's like the oldest anti-maphack in the book. Independent command centers and starports... As far as I know, maphacks have had protection from these crashes for years. Even if they didn't, a hacker could easily start a game with the hack disabled, and then enable it with a simple keystroke, it's not like he has to pause the game and alt-tab to turn it on.
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Everyone, we've already deduced that it's old and been done for ages, but I for one still appreciate the effort being put towards preventing hacking
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On April 07 2008 12:28 ShaLLoW[baY] wrote:Everyone, we've already deduced that it's old and been done for ages, but I for one still appreciate the effort being put towards preventing hacking
Agreed, even if it doesn't work at least it was an honest attempt to prevent hacking.
On another side note, how come X17 and OD members suck so bad despite using hacks ~_~
Like, they're sooooooooooooooooooooooooooo bad
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I remember playing this map like a week ago vs somebody after i 3-0ed him and the "master obs" accidentally banned me, and the guy was like "ROFL I KNEW YOU HACKED NOOB, STFU PLZ GO AWAY K THX BYE". I laughed.
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I remember something like this back when Snipers was widespread
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clan od tries to eliminate any player who is found hacking. and not everyone's objective for playing bw is to be a top competitive foreigner or a mediocre korean.
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there are people who are just out there to make a new hack after someone else fix it. The only way to make cheaters dissapear would be to eliminate competition itself
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On April 07 2008 12:31 Equinox_kr wrote:Show nested quote +On April 07 2008 12:28 ShaLLoW[baY] wrote:Everyone, we've already deduced that it's old and been done for ages, but I for one still appreciate the effort being put towards preventing hacking Agreed, even if it doesn't work at least it was an honest attempt to prevent hacking. On another side note, how come X17 and OD members suck so bad despite using hacks ~_~ Like, they're sooooooooooooooooooooooooooo bad
Yea, every single x17 member uses hacks and they're all terrible. I'm sure you can beat alllllllllllllll of them cause they're soooooooooooooooooooooooooooo bad even though they alllllllllllllllllllll use hacks.
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