Mindgames in GSL *spoiler* - Page 9
Blogs > iamke55 |
shadowy
Bulgaria305 Posts
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envisioN .
United States552 Posts
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ZONTICKSZ
United Kingdom11 Posts
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HolyArrow
United States7116 Posts
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Dalguno
United States2446 Posts
On January 15 2012 05:23 ZONTICKSZ wrote: Good read. I'm going offtopic here a little but i always wondered what the hotkey was for 'Vision' to appear, . If anyone can answer me, will be much appreciated ^^ Select a unit or building of the player whose vision you want to see and hold V. | ||
iVapeBuds
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JoonX
Canada72 Posts
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HardMacro
Canada361 Posts
On January 15 2012 07:03 Dalguno wrote: Select a unit or building of the player whose vision you want to see and hold V. Or just press 1 or 2. | ||
CursedRich
United Kingdom737 Posts
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ShaneFeit
92 Posts
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GHOSTCLAW
United States17042 Posts
simple questions simple answers thread | ||
TheTurk
United States732 Posts
Thanks a bunch! <3 | ||
LanZ
35 Posts
This blog was a very great read. A very good study of how early game plays snowballs to a win. Once the metagame shifts from a safe/risky early game builds to a more refined mid game transitions, this game will be more impressive. I really can't wait for these kind of plays to be applied to the mid/late game transitions once the progamers' understanding elevates. I just realized that, in my opinion, it took about a year and a half for these trends/metagame to develop, while during the early years of broodwar, we saw the same development in 2-3 years. This analysis really shows how the ex-BW players in SC2 have applied their experience and understanding of the game's depths. I'm so hyped for what's to come! :D | ||
eXigent.
Canada2419 Posts
On January 13 2012 20:40 NrGmonk wrote: You can make both that early as Terran. If you couldn't then how do you explain how Supernova made both too early? You just have to delay your OC a bit or go 16 OC. Using my own replays as an example is hax. We were both playing the same strats over and over for a long time, so he knew he could be greedy with me. My point is that as a terran you have to account for 4 gate to be completely safe, because it's really hard to tell the difference between 3 gate robo and 4 gate until the attack actually comes. Any terran who goes fast banshee or 3 cc will put up 2+ bunkers if they're being extra safe. In fact, there was a thread about how LiquidHero was being too aggressive with strats like his 4 gates against Puma and that's why he lost the NASL finals. In the particular game vs ForGG, MC knew for a fact that ForGG had not gas for a very long time. If ForGG had actually gone cloaked banshees, they would have been more than a minute late, which would have given enough time for MC to do his 4 gate pressure and then add a robo and base trade versus the cloaked banshees. Thus, I doubt that MC went 3 gate robo largely in part because he feared 1 base cloaked banshee. Also in the game vs ForGG, MC was only down 10 supply after killing 2 medivacs, but was whittle down to a 30 supply deficit directly after the battle, because he army was out of position and he had a unit composition disadvantage. Imo the big mistake of MC in that game was getting colossi too late. In my experience, vs a Terran who rushes 3cc, you need some type of fast AoE to stop the mass bio that will eventualyl be coming. I can't comment much about the game vs Cloud because I don't remember it. I went back and watched the game. I think the only real reason that MC didnt expect it to be a depot blocking information, and instead a early depot for a gasless FE is that his probe didnt go up the ramp immediately, and instead glitched out and went beside it. By the time he went up the ramp, 1 to 2 seconds later, the 2nd scv was gone and the scv making the barracks was working on the supply depot. IMO that might of made him believe the depot was at a natural timing, rather than seeing it started while the barracks was still building. | ||
SelK
France81 Posts
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