I just LOVE the ambition and ingenuity behind that. I've updated the OP here to include a link to them, as well as some of the other things that have been added to the ZeroSpace kickstarter campaign page in the last few weeks.
Players are already in-training by separate coaches
Team Scarlett: DeMu & SortOf Team CatZ: Clem & Fitzyhere
I watched some more stuff and decided to back this up on KS. Good stuff.
Although accidentally I'm doing it while sitting in my old Root Gaming t-shirt. Kudos to you, Catz.
Much love to you, thanks on all 3 fronts!
Hey CatZ let me know if there's anything you'd like me to change on the OP here, I didn't expect this to end up being the main post about ZeroSpace! I was just genuinely surprised when I checked TL the first day, like eight hours into the campaign, and I hadn't seen anything yet. But I'm kind of stoked to fanboy out like the good old days and I'll be more consistent with updating this now.
Also, do you (or anyone else here) know whether I can add the kickstarter info to the main page? Back in the day that'd probably be a no-go, but I could see them making an exception for a new RTS, and maybe times have changed.
Lastly, my buddies and I occasionally have group SC2 tournaments, and whenever a new player joins, one of my friends will at least once try to proxy hatch them, because they saw some of your famous proxy hatches back in the day. So thanks for that haha.
The game looks much better than i expected. My major concerns are: There are no positional units. There is no high ground Bonus. I dislike the merc Camps beeing Part of the starting location. It might be imposisible to scout that. Why not use merc Camps like in wc3? I cannot Tell yet, but how is deathball prevented?
I just LOVE the ambition and ingenuity behind that. I've updated the OP here to include a link to them, as well as some of the other things that have been added to the ZeroSpace kickstarter campaign page in the last few weeks.
Players are already in-training by separate coaches
Team Scarlett: DeMu & SortOf Team CatZ: Clem & Fitzyhere
I watched some more stuff and decided to back this up on KS. Good stuff.
Although accidentally I'm doing it while sitting in my old Root Gaming t-shirt. Kudos to you, Catz.
Much love to you, thanks on all 3 fronts!
Hey CatZ let me know if there's anything you'd like me to change on the OP here, I didn't expect this to end up being the main post about ZeroSpace! I was just genuinely surprised when I checked TL the first day, like eight hours into the campaign, and I hadn't seen anything yet. But I'm kind of stoked to fanboy out like the good old days and I'll be more consistent with updating this now.
Also, do you (or anyone else here) know whether I can add the kickstarter info to the main page? Back in the day that'd probably be a no-go, but I could see them making an exception for a new RTS, and maybe times have changed.
Lastly, my buddies and I occasionally have group SC2 tournaments, and whenever a new player joins, one of my friends will at least once try to proxy hatch them, because they saw some of your famous proxy hatches back in the day. So thanks for that haha.
Hey Dougler!
I think it looks great, thank you!
I don't know if you can add the KS link but we're nearly done so no worries.
roflmao cheers and love to you and your proxy-hatching friend, that's awesome :D
I think it's too early to tell for both games. From a viewer perspective, SG is easier to follow right now but looks a bit more dull. ZS is difficult to follow but if you have all the info in your head about skills, units, mercs, heros etc it might be good
I just LOVE the ambition and ingenuity behind that. I've updated the OP here to include a link to them, as well as some of the other things that have been added to the ZeroSpace kickstarter campaign page in the last few weeks.
a lot of people don't know this, but the Xol were created by Dr. Eldon Tyrell. + Show Spoiler +
i just made that up myself.
Ladies and gentlemen, The origin story of the Xol is not for the faint of heart.
On December 29 2023 20:30 RogerChillingworth wrote: Zero Space lookin sweet from the recent showmatches shown on twitch !
edit: changing my post, it did look chaotic at first glance but watching a streamer do commentary of it i found it pretty easy to grasp ahold. I still think there may be too many units/heroes that make it feel kind of overwhelming but i guess i also play league with over 100 so that sorta goes out the window.
It looked too chaotic. I much prefer death balls because it feels like you're building a powerful army even if it is seen as "less skillful." Most people play games for fun and fantasy to be honest and I think it's important not to forget that.
Lost me at 'much prefer deathballs' xD. I liked how the game revved up slowly and it was pretty micro based for a while. can't speak for late game tho. think some of the animation/art could use some tweaking, like the streams of missiles have too long/opaque of a line. But pretty good overall i'd say.
I'm in the alpha the last couple weeks and it became my most played RTS of 2023. Looking forward to the 2024 alphas and betas. It is already a fantastic RTS to play even through the expected bugs and oddities, it being an alpha.
Looks like they're ready to do a big streaming phase in the coming weeks, including a $10,000 tournament with Wardi. Definitely something to check out to see if this is a 'real' competitor in the RTS space.
On January 02 2024 04:51 VelRa_G wrote: I'm in the alpha the last couple weeks and it became my most played RTS of 2023. Looking forward to the 2024 alphas and betas. It is already a fantastic RTS to play even through the expected bugs and oddities, it being an alpha.
any way to sign up for alpha/beta for this or how did you get into it?